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	<title>The Flying Developer &#187; gaming</title>
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	<link>http://theflyingdeveloper.com</link>
	<description>The daring adventures of an aspiring software developer</description>
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		<title>The Flying Developer is a Street Fighter</title>
		<link>http://theflyingdeveloper.com/the-flying-developer-is-a-street-fighter</link>
		<comments>http://theflyingdeveloper.com/the-flying-developer-is-a-street-fighter#comments</comments>
		<pubDate>Mon, 20 Jun 2011 14:00:09 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[sf4]]></category>

		<guid isPermaLink="false">http://theflyingdeveloper.com/?p=589</guid>
		<description><![CDATA[One of the popular ways to unwind at the office is a quick round or two of Street Fighter IV on our XBox 360. Street Fighter is serious business at Shopify, we have fight sticks and everything. Unfortunately for me, &#8230; <a href="http://theflyingdeveloper.com/the-flying-developer-is-a-street-fighter">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">One of the popular ways to unwind at the office is a quick round or two of Street Fighter IV on our XBox 360. Street Fighter is serious business at Shopify, we have fight sticks and everything. Unfortunately for me, most people have been playing it for way too long and trounce me every time I play. To rectify this, I&#8217;ve bought my own copy of the game to play on evenings and weekends.</p>
<p><a href="http://www.flickr.com/photos/aelam/3377432983/"><img class="aligncenter size-full wp-image-596" title="Street Fighter 4 Logo" src="http://theflyingdeveloper.com/blog/wp-content/uploads/2011/06/sf4logo.jpg" alt="" width="640" height="170" /></a>Learning the basics of a new video game is a lot like learning a new programming framework. In fact, getting to grips with Street Fighter has been a lot like my experience learning Rails. Rails is all about &#8216;convention over configuration&#8217;, and SF is no different. Special moves vary between characters, but there are common themes that run through the controls: Moves requiring you to swing the thumbstick in quarter-circles, half-circles and zig-zags are everywhere. Even if you&#8217;ve never played a character before you can usually guess one or two of their moves based on these conventions.fKnowing these gives you a good head-start and provides a base for developing more complex strategies. Further down the line, mastering these shapes results in the ability to pull of crazy combos. I&#8217;m not at that stage yet.</p>
<p><a href="http://www.threadless.com/product/1773/The_Ultimate_Combo"><img class="aligncenter size-full wp-image-597" title="Ryu Piano" src="http://theflyingdeveloper.com/blog/wp-content/uploads/2011/06/ryupiano.jpg" alt="" width="640" height="244" /></a>If you want to get really good (just as in software development) you need to do more than just fiddle around. After playing with a few of the characters I decided to do some background reading. Unfortunately the second-hand copy of SF I bought only came with a French manual, so I picked up a strategy guide from Chapters and got reading. Beyond the basic &#8216;punch and kick til the opponent stops moving&#8217;, there&#8217;s definitely an underlying framework that can be learned and taken advantage of. Once again, the parallels with programming are apparent. Moves all belong to one of several primative types, and characters can be classified by their play-style.</p>
<p>Speaking of playing styles, watching people play is an interesting experience. There are two dominant schools that I&#8217;ve observed. The aim of the first seems to be to press buttons as fast as possible, and the second instead values frugality. It&#8217;s funny to watch the two battle it out, one person tapping buttons at machine gun speed, while the other seems to move in slow motion by comparison. I&#8217;m not sure which is the &#8216;better&#8217; method, and I suspect at this stage that there are characters that cater to each.</p>
<p>After playing about 6 hours of the game over the last two weekends, I&#8217;m pleased to say that I managed to beat the game&#8217;s arcade mode. Online play is still looking pretty scary, so I think I&#8217;ll test my mettle against my co-workers over the next few days and see if my research and practice stands up to human opposition.</p>
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		<title>Torchlight</title>
		<link>http://theflyingdeveloper.com/torchlight</link>
		<comments>http://theflyingdeveloper.com/torchlight#comments</comments>
		<pubDate>Mon, 16 Nov 2009 01:41:58 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[dungeon crawler]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[runic]]></category>
		<category><![CDATA[torchlight]]></category>

		<guid isPermaLink="false">http://theflyingdeveloper.com/?p=169</guid>
		<description><![CDATA[Over the last few days I&#8217;ve been playing an awful lot of Torchlight. There&#8217;s nothing I can say about it that hasn&#8217;t already been said by people far more qualified than me on the subject, but I thought I&#8217;d add &#8230; <a href="http://theflyingdeveloper.com/torchlight">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Over the last few days I&#8217;ve been playing an awful lot of <a href="http://www.torchlightgame.com/">Torchlight</a>. There&#8217;s nothing I can say about it that hasn&#8217;t already been said by people far more qualified than me on the subject, but I thought I&#8217;d add my voice to the discussion by saying: It&#8217;s Awesome. Here&#8217;s my character, whose name is Ivan (click to embiggen):</p>
<p style="text-align: center;"><a href="http://theflyingdeveloper.com/blog/wp-content/uploads/2009/11/Ivan.png"><img class="aligncenter size-medium wp-image-170" title="Ivan" src="http://theflyingdeveloper.com/blog/wp-content/uploads/2009/11/Ivan-300x273.png" alt="Ivan" width="300" height="273" /></a></p>
<p><span id="more-169"></span></p>
<p>Ivan is a &#8216;Destroyer&#8217;. That&#8217;s the name of his class. That&#8217;s pretty awesome.  He has a dog called Boris who periodically goes back to town and sells all the loot Ivan picks up. That&#8217;s pretty awesome. Ivan&#8217;s shield is so big that it clips his shoulder-pad. That&#8217;s pretty awesome. <a href="http://www.torchlightgame.com/">This game has a demo available</a>. Go try it right now!</p>
]]></content:encoded>
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		<title>Left 4 Dead 2 Demo: Thoughts</title>
		<link>http://theflyingdeveloper.com/left-4-dead-2-demo-thoughts</link>
		<comments>http://theflyingdeveloper.com/left-4-dead-2-demo-thoughts#comments</comments>
		<pubDate>Thu, 29 Oct 2009 17:10:08 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[L4D2]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://theflyingdeveloper.com/?p=111</guid>
		<description><![CDATA[So, after waiting through several delays, I finally got my hands on the L4D2 demo. I really enjoyed it. Here are my thoughts: When the original came out, I played it to death. Every lunch hour I would hop into &#8230; <a href="http://theflyingdeveloper.com/left-4-dead-2-demo-thoughts">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>So, after waiting through several delays, I finally got my hands on the <a href="http://l4d.com/home.html">L4D2</a> demo. I really enjoyed it. Here are my thoughts:</p>
<p>When the original came out, I played it to death. Every lunch hour I would hop into a game with my friends/colleagues and play as much as possible. Play dwindled after about 6-7 months.</p>
<p>Now that the demo of L4D2 is out, I&#8217;m in love again. What the demo does really well is show off all the little changes. It gives you a taste of the new special infected, the Uncommon Commons, a running crescendo event and a subset of the melee weapons. There are other tweaks that I loved too, like the old music reappearing with a Southern feel. Or the female Boomer model.</p>
<div class="pie-item">
<p class="pie-img-wrapper"><img class="pie-img" src="http://lh6.ggpht.com/_r-LdAkue9ec/SvYNp9zU_qI/AAAAAAAAAgw/C0eH-9KUW0E/c5m2_park0009.jpg?imgmax=640" alt="Oh man, that's... That's just nasty. I'm sorry, zombie guy, I was aiming at your head, I swear!" width="640" height="400" /></p>
<p class="pie-caption" style="width: 640px;">Oh man, that&#8217;s&#8230; That&#8217;s just nasty. I&#8217;m sorry, zombie guy, I was aiming at your head, I swear!</p>
</div>
<p><span id="more-111"></span></p>
<p>I have to say that I had none of the technical problems  people have listed (although I couldn&#8217;t rejoin a game I&#8217;d previously left for some reason), so I can&#8217;t comment on them. I don&#8217;t think they&#8217;d be a deal-breaker though, and because the demo has been released early Valve will hopefully have time to do something about them.</p>
<p>Overall, I&#8217;m very pleased with the demo. I&#8217;ve already bought the game, so my opinion may be moot at this point, but now I definitely can&#8217;t wait for the full release.</p>
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